The idea of cross-overs between games isn’t exactly new. Series like Nintendo’s Super Smash Brothers perhaps best exemplify this approach, with familiar characters coming together in one game.
But those characters are all under Nintendo’s control – and it’s this area that blockchain games promise a new paradigm, in which a player’s hard-earned progress could be utilized in one game and, as they choose, moved to another.
A new report on the nascent ecosystem of blockchain-based games indicates that one of the model’s most-trumpeted characteristics – the ability to mix and swap data between games – isn’t panning out.
Indeed, Fred Wilson of Union Square Ventures wrote late last month about how anchoring intellectual property in games to a blockchain allows for “extensibility” in a recent post about Dapper Labs, the company behind CryptoKitties and Cheese Wizards, the company’s new tournament game.
“Imagine if developers could build new worlds/games/experiences on top of Fortnite and you could take your character, your weapons, your vehicles, etc with you into those new worlds/games/experiences.”
But this “extensibility” doesn’t seem to be happening – at least, not yet – according to the data that’s available thus far. Researchers for NonFungible.com have found that, generally speaking, most players in the non-fungible token (NFT) space have only tried one game so far this year.
That is to say, many collectors of NFTs or gamers don’t experiment beyond their first experience.